Player 1: wasd to move, f for normal attack, g for special attack, h for shield Player 2: arrow keys to move, m for normal attack, n for special attack, b for shield Press i to show hitboxes How to play: Use a combination of movement inputs and attack inputs to use your normals and specials. You can perform neutral attacks, forward attacks, backwards attacks, and down attacks, as well as attack in the air. Knockdown system: When a player is hit into the edge of the screen, they become knocked down. They become completely invulnerable when knocked down, and can do a get up with up input that gives them 1 second of invincibility, or do a get up attack with either attack input. Defensive options: When shielding, you take reduced damage but can't move. If you successfully block an attack you are given 0.5 seconds of invincibility, allowing you to do a follow up attack. You cannot block aerial attacks. The shield has a short cooldown after use. Pressing the shield button in the air allows you to air dodge. Air dodging gives you 0.5 seconds of invincibility and makes you unable to attack until you land.
Coding and art by me Fr3b character design by @oppel7 Inspired by Mortal Kombat 1 Update log: 3/23/2025: Initial release ------------------------------3/24/2025------------------------------ - Fixed attacking so that it dealt damage with every new hit - Made it so that being hit into the edge makes all players invincible until they exit the edge to discourage cornering/invincibility abuse. Knockback is still enabled however. - Added a thumbnail - Fixed hitboxes from lingering when the attack ended, which also improved the game physics and made combat and combos feel much better ------------------------------3/25/2025------------------------------ - Replaced the edge invincibility with a new knockdown system. ------------------------------3/26/2025------------------------------ - Added new shield mechanic - Added health bars and new visual to the background - Gave Player 1's projectiles outlines for better visual clarity - Increased invincibility on get up to a second ------------------------------3/27/2025------------------------------ - Fixed a bug that allowed players to get knocked down even while shielding ------------------------------3/29/2025------------------------------ - Added a hit counter - Made Player 1's bomb not explode on opponent contact - Added new end screen if both players defeat each other at the exact same time