filler AD - movement W - jump S / [spacebar] - Special Input (Sp.I) M1s - Combo +Hold Sp.I or be midair to do Orbital Combo E (grounded) - Uppercut +...what? +Hold E to use Big Bang with a guaranteed 3s cooldown. E (air) - North Star +lazy ahh combo extender E+S - "5% of the universe." (VARIANT) +Does a swift flying axe kick. (spin attack hit - variant1) (attack when landing hit - variant2) (Variant 1 - Galactic Intersception) +Normal (land the initial kick) +Dives at fast speeds with a "command grab" ++More combo potential based on fall height [!] Must hit the enemy with the "kick" to use. (Variant 2 - Pulsar) +Land a hit on the dummy by falling nearby them. ++Launches you upwards with a jump-dropkick followed by repeatedly kicking the enemy with flying side kicks before delivering a final flying side kick with great power, knocking the enemy away. [!] Remember, you can move while leaping. R - Big Bang +nothing personnel, kid ++Let go of R/E early to cancel the attack and just do the teleport. Hold to do the actual attack. 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns inspirations: locust guy from jjs (based off ko-guy from jjk) garou from opm suiryu from opm kazuya from tekken (ssbu moveset) c2a im also working on a minos prime goober. may take even more of a while. this took 4 months bc i keep slacking off. minos has taken 5 so far.