These can be used to make various other animations, and these are good building blocks for all of these animations (I suggest plugging these into a graphing calculator!!) Bounce: sin(x)| Sway: sin(x) + (sin(3x) * 0.5) Twitchy: sin(x)^2 * sin(5x)^2 Then the Glitching one uses a tangent function, which is very unstable, but it's useful if you are going for, well, and unstable kind of animation, and it works reallllllly well. And that's about it! The rest is just manipulating those functions and modifying the amplitudes and speeds of sine functions on those graphic effects. (Also, I will probably make a project on sine animations in the future, I think I have a very good understanding of them, and people could really use it. =o) I just need time though!!! EEK!!! Surprise penguino <333 ( '>') yus