NOTE: Run on Turbo Mode use number keys to select number of frames k is jump, l is air-dodge use 3 delay frames for: Fox, Ice Climbers, Kirby, Pichu, Pikachu, Samus, and Sheik use 4 delay frames for: Captain Falcon, Dr. Mario, Luigi, Mario, Marth, Mr. Game and Watch, Ness, and Young Link use 5 delay frames for: DK, Falco, Puff, Mewtwo, Peach, Roy, and Yoshi use 6 delay frames for: Ganondorf, Link, and Zelda use 8 delay frames for Bowser
This aims to replicate the timing for wavedashing in Super Smash Bros. Melee for each character. wavedashing is accomplished by: 1. Holding diagonally down on the control-stick. 2. Jumping 3. Airdodging (requiring you to fully depress L or R) into the ground just after the jumpsquat ends. I would also recommend using Uncle Punch for more in-depth information as to the angle and timing of your wavedash. For better use of this project, use Scratch Addons to enable gamepad support so you can use an actual controller