Oh my god I'm seventeen??? Please, I'm still not ready to drive yet!! Uh, that's not a joke, I've only practiced driving for 3 times. Just like last year, I'm going to tell you guys more about what I've been working on! : New Super Mario For Scratch : Deciding to put this first, again, but I've decided on a possible release date for a second demo: ===== June 24th, 2025 ===== I picked this date because it marks the 2nd anniversary of the original demo. The demo will have a whopping 4 levels, as well as more powerups and even the first boss battle. Still though, you should never trust me with deadlines, but if I make a countdown project, that's your cue to know that it's official. : The Object Community : Based on my activity, you can generally see that I'm no longer participating in the object community. Why, you may ask? Because deadlines are the bane of my existence, and having to rush out an object camp entry over doing 5 minutes of homework that is the decisive factor of changing my grade from a D to a B is necessary for competition. In the future, though, I am considering remaking some of my past entries, like how BFTT 22 should've gone (it was going to be so much better), as well as some other ones. : Punch-Out!! The Master Engine / Punch-Out!! Legacy : After releasing 1.6 of the Master Engine after at least 2 years of development, I really haven't done that much with Punch-Out!! related content. I might try to do something with Punch-Out!! after I release the second NSMFS demo, but spritework is harder than coding in this rare instance. : Street Fighter : I'm not sure if I still want to work on this. Not because I don't want to make a fighting game, definitely not. I love fighting games. The problem I'm currently having is realizing how complex a fighting game actually is. For every single attack, the game needs to know stuff like: How much damage does it deal? How long does the hit stun last? Does it start and/or maintain a juggle? Can you cancel it into a special or super? What animation should happen when it hits? When does the attack even start? Is it a high, low, or overhead? Does it have projectile invulnerability? Etc, etc, and etc. If I do decide to work on a fighting game, it's going to have to be a whole lot simpler, because at the rate I'm going, I would be 20 before I completed Ryu. I might take inspiration from @drawmore and some of his games. : Super Mario ????? : Yes, I am working on a seperate Mario game while I am working on NSMFS. It definitely won't be ready for Meow-Gobo's contest, so it would probably get it's own release. It's planned to be a collectathon instead of a linear game, and there will be no powerups, meaning I can animate to my heart's content without needing to make sprite changes for new powerups. So yeah. 17. wowie zowie