Title: Shadowbound (Scratch Edition) Game Type: 2D Puzzle-Platformer Core Mechanics (Scratch-Friendly): Light & Shadow Mechanics: Player holds a lantern that emits light. Light interacts with shadow objects, making them solid or vanish when exposed. Shadows become platforms when they are not lit. Movement & Controls: Arrow keys (left/right) to move. Up arrow to jump. Spacebar to toggle lantern on/off. Shadow Creatures (Enemies): When the lantern is on, some enemies freeze or disappear. When the lantern is off, they chase the player. Simple Puzzle Elements: Buttons & levers unlock doors. Moveable objects to create new shadow pathways. Scratch Implementation: Sprites Needed: Player (with animation for walking & jumping). Lantern (glows when on). Shadows (change color when exposed to light). Platforms (some appear/disappear with light). Enemies (move towards player when dark). Backgrounds (ancient ruins theme). Code Blocks to Use: "If touching light, then hide" (for shadows disappearing). "Broadcast message" (to trigger puzzles when buttons are pressed). "Change ghost effect" (for shadow creatures fading in/out). "Glide to" (for moving enemies when light is off).