Poppy will spawn as a GUI entity, and will behave similarly to A-90 / Dozer, the main difference being that she doesn't immediately despawn, and cycles through it's aggravated stage multiple times before despawning. She takes breaks up to 12 seconds in-between watching cycles. While it will normally be a disruption to your vision, I added a setting to the Backdrop to move her to the side, Which you could rename and use for other such entities. Poppy also has a brief Grace period to stop when she opens her eyes, as to avoid unfair deaths. She also emits a loud sound upon doing so, so players don't need to focus on her eye. Poppy will usually spawn on it's own, but can rarely spawn alongside other subjects, to balance this out, I placed some code into sprite1, which you could place inside of other subject's movement systems.