pro tip: use in turbowarp; https://turbowarp.org/1153031258 im working on this in turbowarp so expect the possibility that things can be broken 15k blocks reached like almost 800 assets or smth ignore the variables and/or lists use keys F and R to rotate objects move around by grabbing a position on the map and moving the mouse click to place click 'build' or 'remove' button on toolbar to cycle between these two modes press 1,2,3,4, or 5 to select toolbar or use mouse button 1 opens the build menu button 2 opens the item search menu and crafting panel button 3 opens the tech tree button 4 and 5 does nothing rn press 6 to toggle between build modes (theres three btw) press 7 to open and close inventory (works but does nothing right now lol) note: the art sucks lol known bugs: - clicking works half the time on the scratch version - you cannot transit items from inventory slots to machine slots - due to how turbowarp handles usernames, the into may not play at all - turbo mode detector may activate when switching tabs with the project running (will not be an issue when i get pausing to work) - HYPOTHETICAL: the project may get laggier the more machines are placed down due to increased list size future plans: - adding functionality - save files - rockets - pipes - blueprints & geometrical transformations - remake the sprites (they look bad) - different sized storages - zoom feature (may not be needed) - copy + paste configs - power ?
DEVELOPMENT STATUS: development has slowed down significantly, mainly because working on conveyors and optimizing a game this large is difficult to do. this game may not be updated much after I finish most of the main content. this is due to the project size becoming too large to continue development (5 mb limit, or around 20k-30k blocks) conveyors and pipes may be replaced with a different system if the one i am working on turns out to be too laggy some features currently planned will also be removed soon: - orbit & building in orbit - power generation - drag to select - copy-paste - blueprints not mobile friendly (will be fixed later) ) plan: - conveyors: paths item points (outputs and inputs) item rendering & movement along belts all code but the circle generator and turbo mode detector is by me thanks to for constantly finding new ways to break my project pixel circle generator by inspired somewhat by Satisfactory (explains the similarities between some of the names and stuff)