SPAM THE GREEN FLAG e for next weapon, q for previous space to sprint, click to shoot t for quick trowel, g for quick battle axe, works while reloading, c for quick heal, ! THERE IS MILD HORROR IN HERE ! weapons: 1: handgun (semi auto) 2: shotgun (auto) 3: wide shotgun (auto) 4: tight shotgun (auto) 5: dual handguns (semi auto) 6: energy handguns (auto) 7: taser (auto) 8: electro orb (auto) 9: knife (melee) 10: burst rifle (burst auto) 11: LMG (auto) 12: hand cannon (auto) 13: minigun (auto) 14: uzi (auto) 15:vampire ray (semi auto) 16: chainsaw (melee), IMPORTANT!!! space bar for deactivate 17: trowel, place a wall. 18: flamethrower >:D (auto) 19: pre-made medkit. heals 8-17 health if below 75 health, else heals 1-3 health 20: battle axe. lunge towards mouse pointer 21: autorifle. does good damage at a low rate. 22: bow. does good damage, and hold for more power. 23: RPG. fire a powerful rocket that detonates on impact. 24: dual shotguns. use dual shotguns for lots of strength. 25: dragunov. A powerful and accurate rifle that is slow 26: trident, do AOE damage to enemies 27: goggles. reveal hidden enemies or reveal stats 28: fists. Fists. 29: Starblaster. Slow, and requires stardust, but is like a NUKE (sem 30: plushie. Reduces damage (passive) 31: radio. call in a sniper :p (spawn) ______AURAS_______ juggernaut aura: have 120 or more health final stand aura: have 35 or less health elec aura: sprint admin aura: given to admins when pressing P _________ITEMS________ z for warp portal 1 for grenade (25s cool down) 2 for molotov (60s cool down) 3 for flashbang (40s cool down) Y for beam sentry (50s cool down), 6 bricks and 75 energy keep clicking V for trap (requires 0.75 bricks and 1 arrow). (YOU CANNOT SPRINT WHILE OR 2s AFTER SETTING/MAKING A TRAP) Headshots: tiny bonus damage (atleast its kinda satisfying) F for inspect X to quick use the plushie Click 4 or 5 to set it as a hotkey for any weapon (can't use with fists)
My goal is to try and make a fun game that is not a slop game Block tales version: https://scratch.mit.edu/projects/1230300930/ Unless the bug is profoundly game-breaking, I do not take suggestions except for those who support the game GENRE: action SUBGENRE: gun testing Minifig war is a skill-based game with complicated controls to operate, with abundant weapons, gear, and enemies. Made in © Mar 27, 2025 credits: Toby Fox for music for art, play test, and ideas for black flash (black flash decreases accuracy, either with ok aim, or unusable aim) for music too for weapon sketches You, for playing the game [epic] update 1.0: added! update 1.1: nerfed burst rifle, dual pistol, and LMG. update 1.2: added a hand cannon, and an ammo system. also added 2 more enemies update 1.3: fixed ammo system, added auras, added warp portal, and more haptics update 1.4: more burst rifle and handgun ammo, fixed shooting, and added electric aura update 1.5: added minigun and uzi, handgun reload ammo 27-54, roughly increased shotgun reload ammo by 50%, dual pistol ammo from 48-80 update 1.6 - 1.9; a very major update era, has added: battle axe, flamethrower, grenade, Medkit, trowel, Molotov, FLASHBANG, and finally, a nice bunch of screen graphics! update 2.0: made MUCH better art and haptics! thanks to ! update 2.1: added bow, RPG, and dual shotguns. update 2.2: added dragunov and trident, and enemies 7 and 8 update 2.3: added crafting, enemies 9-12, shotguns have more mobility the 3 admins get an aura Tags: