No lag version: turbowarp.org/1152244401/ Arrows or WASD - move around R - reset P - pause game (doesn't do much yet) G - toggle grid L - freeze movement V - toggle variables Editor: E - toggle editor Click - place object Hover with mouse - select object X - delete selected object I - edit properties of selected object (The number displayed below the selected object is called its object id) Object properties: Name: Valid names (Must be precise, character for character): "Test", "Jump node", "Inversion node", "Sync node", "Null field", "Gravity field", "Force field", "Stall node", "Data stream endpoint", "Data fragment", "Reflection node", "Input node", "Boost node", "Jump boost node", "Time node", "Gravity well", "Gravity scale node" . Variant: Force fields must have the variant "U", "R", "D" or "L" for the directions up, right, down and left. Gravity scale nodes must have the variant "0.5", "1" or "2" to multiply the gravity scale by the respective amount. X and Y: Mostly self explanatory; global x and y displacement of the object from the centre of the map. Parameter: Data streams must have their parameter set to the object id of the object they link to. Boost nodes, jump boost nodes and time nodes must have their parameter set to the desired duration of the effect they give (in frames)
first custom level