Ghostsight:: Cats with trait can see the dead, and even speak to them, the latter only at night. If they are in a faction when they die (Sun Spirits or Mother’s Children) They can revive another blood relative (not adopted) that dies AFTER them who was in the same faction. Attempting to do this more than once has a fading chance. Additionally, the deceased with ghostsight can dreamvist living cats. Tangibility:: After they die, cats can still interact with physical objects in the waking world, and are still able to hunt and set fires. They are visible through fire to everyone. Living cats with tangibility can be dreamvisited by the deceased Char:: They have immunity to any and all fire rolls. They always however, seem to take any poisoned prey in the preypile….yikes! Cats who become Blazeguide automatically recieve this role. Efficent:: Efficient lets a cat farm exp twice as fast, but gives them a 50% death chance on any and all Mother rolls unless part of the Sun Spirits. Fear:: Cannot become Mother’s Children. If they join Sun Spirits, they will, however, be able to pause their medic den rolls. Also, cats with the Threat trait are unable to inflict more than a minor injury on them. Threat:: Threat will allow that cat to attack anyone without perms, BUT it also allows the same vice versa. This only works if one of the cats involved is a Mother’s Child or a Sun Spirit.