Epochs Nation RP Season 2! Many of you probably remember this, but I will explain the rules once more. >The main mechanic of Epochs nation RPs are the different ages, mimicing real-life periods of time. With each new age, new technology will be available for the players and the map will expand with new regions for new players to settle in. Rules: >Standard RP rules, just be nice to one another, no bullying weaker countries. >Don't decide any outcomes or numbers yourself, always wait for my response >try writing your RP under few messages, no spamming >Raising troops and building stuff will require resources and economy >Terrain matters >Alliance can have a maximum of four members (this number will increase in the future) >Technological era is Copper Age - Iron Age (will progress) >act realistic for the age you are in --------------------When a new Age starts--------------------- -New nations receive two days of "spawn protection," meaning they cannot be declared war on them unless they start a conflict themselves, this is so they don't get immediately eaten up by already stronger powers Host is German, look at German time. If you want to join, but there is no more space, just wait for the next age and there will be new land for you to start in.
Government: Council of cities (republic) Religion: Altredon believers (main one) Motto: "We bow to none" Capital: Kaschorod ----Lore:---- After been constantly raided by aggresive tribes near them and by pirates from the sea the Gadals decided to unite under one single entity that could protect them all. This has proven unuseful as the biggest cities now compete for the ownership of the council seats and the smaller ones crumble under tthe taxes and the continuous attack from outside. They rely on economy and trade to solve most of their problems and try to get resource rich lands to exploit.