A sequel is in the works! This game is 3D but not. Most of it's graphics were made in a low-poly 3D modeling software called Blockbench. You have to shoot the lanky guy in the orange jacket by pressing [space]. He slowly flies away as time goes on, so you have to get rid of him before he leaves.
--CREDITS-- Music - Nintendo, Mixkit, Wintergatan Code - me 3D graphics - me using Blockbench 2D graphics - me Score code - griffpatch tutorial probably (i don't remember, I made the score sprite a long time ago) --NOTES-- This game was interesting to make with the 3D but not style. I have some other ideas on how to make a 3D RPG like game, so that might come out soon. I'm aware that this game is rather unfair because sometimes the guy goes off-screen or behind your hand but this is more of a tech demo than an honest game.