Controls: Arrow keys to move. X to fire. C (Hold) to run E to change equipment. (Unusable) R to change energy refill style. (No energy to refill lol) Purpose: Engine for people who want to make games like Super Metroid but don't want to code all of it from the start. There are unused upgrades, but you have to code them yourself if you really want them. Credits: @Metroidlegend for the level design and Samus sprite. MarioFanGamer for the HUD sprites, though I put them together and coded them. Notes: -The HUD and level systems rely heavily on clones. If you make any clones and they don't show up, there are too many clones. -The HUD (Particularly the minimap) was very hard to make. If you use anything out of this project that isn't HUD, you don't have to credit. But if it is, you HAVE to credit. -This project is very easy to customize, all you really have to do is go inside and create the level costumes and then use the custom blocks to load your new chunks, and everything else- Including the minimap- is 100% automatic.