(Originally known as Lightbus Clashers) Click the Icons on top of the characters to change moves, space to activate. Right and Left to adjust Blue Sanity Up and Down to adjust Red Sanity 2 for Base power up 3 for coin power up Press 0 For Both units to roll no tails (Mainly for Clash tie chaining) -TUTORIAL- For those who haven't played Limbus Company Sanity manages rolls by a 50%, based on the value it improves your chances by the value (50+#%) to land heads. If sanity drops to -45, you panic and are unable to act for the turn before the next one. Rolling heads improves your skill power, every coin is rolled by the sanity rolling thing. When Clashing, the higher value of the skill against the other will cause the opposing skill to lose a coin, and reclash until the opponent has no more. On an unopposed attack, you will stike and deal damage based on your roll, thats all. Lower the opponent's health to a stagger threshold and they are unable to act for the turn and have their resistances to be reduced to x2 damage. Everything in limbus basically is here. (Just the basics)
limbus company copy idk, I did this just for clashing effects (woah) but if you want more, sure!! I always make the best there is out here, if you support my game remakes, give me a follow and tell me which game I should do next, I'm always trying to make the best scratch experience for you guys! UPDATE LOG: ----------------------------------------- Update 1: added basic clashing effects and code. Update 2: added better stage movement and clash UI. Update 3: added a map and better animations with portraits. Update 4: Added more effects and skill UI's, healthbars and sanity bubbles for portraits. Update 5: updated stage and music to be dynamic, made more visual effects and a clash counter. Update 6: Updated Red's sprites, and Skill 3 damage counter (still no damage) but caused the bars to... act weird... sorry! Update 7: Added Idle Animations for Red and a Skill 1 attack for Blue! Update 8: Added Idle Animations for Blue Fixed Blue's coins and added a skill 2 attack, fixed shaky camera Update 9: Added Character zooming for Red, gave Red a sheathe for her sword, added some sound effects (I'm lowkey so tired after this, you don't understand ToT) - 9.5 Extra Update: Fixed Panic mechanic, and also applies to Red, also made if you use no skills against eachother, it will skip the turn - 9.75: Added +2 Skill Power Up when you press 2, Very small QoL updates, like making movement faster and smoother Added Coin Power aswell-... on a whim. Update 10: SKILL CHAINING!!! - You can now use multiple skills against eachother! It goes by what's first in the skill list. Click to change moves! (may be buggy since this is new) EVEN MORE IN THIS OVERHAUL - Finally added Blue's Skill 3 - Added Flipped Skill names so you can visually read them a lot better when you're on the opposite side - Adding visual damage (Not actual) - Skill icons are more accurate - Added coin power visuals to be adaptive - Updating map art to be a lot better and adjusting animations - Added Sanity Glowing to Blue and negative sanity Glowing to both - Adding more sound effects UPDATE 11 - REMODELING CHARACTERS (this will take a while, but its being done, redoing some animations, adding some more features like settings + FINISHED RED + FIXED SOME BUGS + Added a bit more polish