PLAY HERE: https://scratch.mit.edu/projects/560967405/ After being on hiatus for around 3 years, Dark Rein Platform Game has been updated. Changelog for v0.6: - Revamped Dark Rein sprites with better animation. - Level 3 is now finished. - Added the double jump, boost, and divekick (the idea to add the boost was inspired by Sonic X Shadow Generations, which i got for my 15th birthday, since i enjoyed that game very much.) - New original soundtracks for the levels - Control remapping in the options menu in case the default control scheme doesn't work for you - The type of slope Dark Rein is standing on influences the angle of his jump. (you can use this to walk off a ledge and go flying forward when you jump because this mechanic isn't fully polished yet or something uh sonic the hedgehog) - Enemies no longer respawn when you defeat them, then leave and re-enter the scene they spawn in. - Added a timer for speedrunning, and indicators for the collectable keys - Made the torch overlay around Dark Rein slightly bigger. - Fixed a bug where sometimes Dark Rein gets locked into crouching - Some other tweaks In the future, I'm going to remaster this game with a scrolling camera and sonic-like physics, which better fit in line with the boost.