Updated version of the Scratchrooms. Use this to make new levels or update old, existing levels of the Scratchrooms. (if you update a level that already exists try to keep the concept of the level similar to how it was and make sure the quality is higher) Survival class info: Class 0 - No Danger: These levels are completely safe, and are good spots to rest. Class 1 - Low Danger: These levels are mostly safe, with a few threats being present. Class 2 - Hazardous: Levels in this difficulty start becoming unsafe for inexperienced wanderers, due to them having dangerous entities and environmental hazards. Class 3 - Moderate Danger: Levels with this difficulty are risky to enter, with most inexperienced wanderers dying here. It is recommended to bring supplies and a weapon to these levels. Class 4 - High Danger: Levels at this difficulty should be avoided unless you know what your doing. These levels may contain high amounts of entities, and many other hazards. Class 5 - Serious Danger: Levels at this difficulty should be avoided at all costs, as even the most skilled wanderers struggle here. Class 6 - Extreme Danger: Levels at this difficulty are nearly impossible to survive in for more than an hour, and should never be entered without large groups of people. Class DEADZONE - Certain Death: Levels at this class are completely impossible to get through alive, with no-one surviving in them for more than 20 minutes. Misc. classes: Class S - Sanity Hazard: This class is used for levels that will drain your sanity extremely fast, or leave permanent effects on the person who enters. Class X - Instant Death: Pretty self-explanatory, these levels have no escape, and/or will kill you instantly. Other classifications: Safe/Unsafe: Self-explanatory, tells you if the level is safe or not. Secure/Unsecure: Unsecure levels don't have many colonies, if any, and aren't well mapped compared to secure levels (or not mapped at all).
One of (If not the most) Complex levels in the scratchrooms