for the ocean biome Phase 1: performs 2 attacks before resting for 3s -Sidestep: will dash away from the player and leave 3 spikes on the ground which cause corruption for 5s(20DPS) and disappear after 5s. - will perform 2 close range slashes and then dash away from the player before performing a quick jab, (65 dmg each attack) - will snap their claw causing spikes to fall (80 dmg) - will leap to the opposite side of the screen and cause a shockwave on landing( 80 dmg) -parry: will brace themselves for an incoming attack, if attacked will take 50% less damage than they would have taken and dash away from the player On phase 2(1/4 health) will take 25% less damage and deal +25% damage as well as perform 3 attacks before resting for 2s