Move your mouse to control the bowl. Here are the different types of potatoes: 1. Normal potatoes, which are unlocked at the beginning of the game and fall at a standard pace. Catching them gives you 0.8 points. 2. Cloned potatoes, which act like normal potatoes but do not appear at normal times, and unlock at 10 points. Catching them gives you 0.8 points. 3. Fast potatoes, which fall faster than other potatoes and unlock at 25 points. Catching them gives you 1 point. 4. Windy potatoes, which fall slower than other potatoes but also get blown by wind. They unlock at 40 points and catching them gives you 1.2 points. 5. Fast windy potatoes, which fall as fast as normal fast potatoes but also blown by wind. They unlock at 60 points and catching them gives you 1.5 points. 6. Ghost potatoes, which fall twice as slow as normal windy potatoes but are invisible most of the time, and only show momentarily before fading back. They unlock at 80 points and catching them gives you 1.2 points. Here are the different types of bowls: 1. Normal bowl, used from 0-50 points. 2. Big bowl, which is bigger than a normal bowl, used from 50-100 points. 3. More friction bowl, which is the same size as the big bowl and gets to it’s destination quicker, used infinitely after 100+ points. Missing any type of potato takes away 0.3 points. Play with Turbo Mode off. Make sure to click the green flag twice. Remember this is just an alpha version. I do not advertise this as the final release of Catch The Potato Remastered.
Thanks to Kevin MacLeod for the music.