--SUKUNA-- WASD - move E - pose 1 - dismantle (hold for variants) ~1+S - world cutting slash [INSTAKILL] 2 - cleave ~2+1 - spiderweb 3 - adaptation (adapts to what you were recently hit by) ~3+1 - divine dogs ~3+2 - max elephant ~3+2+S - max elephant piercing water ~3+4 - nue 4 - punch (chance for black flash) 5 - malevolent shrine | dismantle and cleave become sure-hit (hold for 0.2) q - reverse cursed technique --GOJO-- ARROW KEYS - move down arrow specifically - simple domain (hold) K - infinity (blocks most attacks, toggle) ~J with infinity on - high output infinity, pushes sukuna away and crushes against the stage edges. turns off when infinity is deactivated. doesn't crush if adapted to infinite void O - pose L - awaken 6 - reversal red (hold for variants) 7 - lapse blue (hold for variants) 8 - hollow purple (hold for variants) 9 - punch (chance for black flash) 0 - infinite void (hold for 0.2) p - reverse cursed technique
france infinite void is laggy in fullscreen sorry :P sukuna can adapt to infinite void during its startup top variable on sukuna's side is what you'll adapt to next time you adapt variable next to each player's health is something a bit special.... you should definitely punch the other player when yours is set to 1.....