600Keeper is a creature collection game. This game is mouse only. Click on fruit plants to harvest fruit. When a creature eats a certain number of fruit, it drops Klink. Klink can be collected to gain money. When you click on a creature with your mouse, you select it. Selecting a creature shows you it's species name and species number. You can find additional controls for the selected creature in the bottom-left corner of the screen, allowing you to deselect it, sell it for 5 dollars, or reap it's DNA for breeding. You can see every species in the list to the left of the screen. On the bottom-right are your stats. Pop represents the number of creatures you have. 10 is the maximum population. Bots represents the number of robots you have. 5 is the maximum robot population. On the bottom of the screen is the store. Buy An Egg (rightmost) - Costs 20 dollars, gives you the egg to a random creature. Buy A Robot (center) - Costs 5 dollars, gives you a robot. Robots will wander around your base harvesting fruit plants and collecting Klink for you. They will wear out after a while, and need to be replaced. Robots cannot be selected the same way a creature can. Breed A Creature (leftmost) - Costs 10 dollars, and takes two strands of DNA from two different creatures (collected using the Reap DNA ability), combining them to create a creature egg that shares the traits of it's parent creatures. As the name suggests, their are 600 total creature species for you to discover, each with a unique name and combination of traits. There are four categories of traits: body, eyes, tail, and headpiece. There are 4 bodies, 5 eyes, 5 tails (including "no tail"), and 6 headpieces (including "no headpiece"). Good luck!
This is the sort of project I would never be able to do a year ago. I've always wanted to make a game like this, but never was able to. Inspiration for the game mechanics comes from the game Lil' Oasis ( https://scratch.mit.edu/projects/859599778 ) by @Gooodgis. Mine is a bit more feature-complete, if less polished. The species names are created using a custom random word generator, and I did not want to code in fail-safes for embarassing words, swears, or offensive words, so if you find any species names offensive just request that I regenerate a specific species number, and I'll know what to do.