『English』 --- ♥ Controls : ♥ --- - If keypad mode is on (by default), attack with [0123456789], move with [WASD] or [ZQSD] and interact with [E] - If keypad mode is off, attack with [QWERTYUIOP] or [AZERTYUIOP], move with [←↑↓→] and interact with [/] or [!] (or [Enter], if they don't work) - [I] when touching something with the mouse to get some info on what it is --- ♥ Remix : ♥ --- If you want, you can remix the project and easily add your own sprites, musics, thumbnail, end/start screens and even attacks ! (There is a comment in the "Attacks" sprite that explains how) --- ♥ Sharing : ♥ --- You can share your custom battle codes and remixes in the comments or in the studio : https://scratch.mit.edu/studios/34050733/ --- ♥ Credits : ♥ --- Thanks to Toby Fox for UNDERTALE & DELTARUNE, from which most sprites, musics and concepts come. Go check these games out if you don't know them, they are absolutely awesome ! Undertale Bits and Pieces Team : some of the cool backgrounds The Great Anansi : "Dark, Darker, Yet Darker" FlamesAtGames : "Interstellar Retribution" NyxTheShield : "Inking Mistake" SharaX : "Tokyovania" SrPelo : SANESSSSSSS SiIvagunner : one of the menu songs...
Thanks to @MagicScratchers for the project this is supposed to be a remix of (see explanation below). A fun little story: It started innocently enough when I decided to make another battle in the same engine as I made my Flowey one, this time making a Sans fight. I finished making the fight and everything worked, so I went to remix the project. That's where it all went wrong. Scratch kept failing to remix the project! I had thought that I would be able to remix it successfully on a school chromebook because I made my Flowey fight on a chromebook as well. I was wrong. I kept trying to remix the project, but it wouldn't work. I then thought "What if I clicked 'save to your computer', then made a blank project and clicked 'load from your computer' in that project?" So that's what I did. However, the project WOULD NOT load on my chromebook. Every time it would get close, but then the tab would crash and reset the project to a blank one (for some reason the name of the project didn't reset though). A few times however, the project seemed to load in... but then I realized something. It hadn't SAVED. The project needed to both load and save on a SCHOOL CHROMEBOOK (so it was slower than the PC I'm writing this on) all before the browser crashed. It was basically impossible, is what I'm saying. It crashed once again, and I was left with a blank screen with a scratch cat on it. I just know that cat was mocking me. I mean, why else would he be smiling like that at a time like this? I knew that I wasn't going to be able to save the project on my chromebook. It made me kind of sad, since I worked hard on that Sans battle. But then I realized something. I had the project saved as a .sg3 file on my computer (it was 161 MB, if you were wondering how big the file was). I could email it to my personal account on my much better PC, then load the project from there. I did that, then after school I attempted to load the project. It *almost* worked. The project loaded, but couldn't save. I kept trying to save the project, but it wouldn't work. I couldn't lose the project after all of this, so I tried my hardest to think of a solution. Then it hit me: what if the project was too big? I looked around the project desperately for sprites and costumes that weren't used in my Sans fight, and deleted them. The project then saved. I did it. I quickly went to the notes and credits to write down the story of how overly hard I had to work to share this project.