It simulates evolution starting from a batch of organisms. Works best in Turbowarp (for infinite clones and better performance). Note that these guys are pretty dumb and sometimes don't go for water when they are thirsty and see water but they can. Instructions: Press 3 to toggle showing total deaths, births, current population, and simulation time. Press 2 to toggle the ability to change the number of starting organisms. Press 1 to toggle showing fps (it shows automatically when below 15). Press 0 to toggle the ability to change the map generation to and from wetlands. Hover your mouse over an organism to see its stats. Possible future description if I put enough time into this to add all of the features shown: Organisms have certain requirements to survive and if they aren't met, the organism fails to live. All of them must eat food and drink water. Too many organisms? There won't be enough food for all of them. The creatures will evolve to have the best chances of survival. Going from changes to speed and eyesight to attractiveness and metabolism. Some organisms will evolve into completely different species over time.
Warning! This can get pretty laggy at high numbers of organisms so if you have a weak PC, keep the numbers low and use Turbowarp if you can. This is also why the slider is limited to 1-30. As they die, your fps will come back. Finally, as it lags, it also slows down the simulation speed to try to gain more fps so you won't have to watch a slideshow if there is too much lag. https://turbowarp.org/1157029004?clones=Infinity If you want a sustainable population, go for at least 25 starting population and wetlands. If you want me to update this to add wacky things or better customization, like it! Comment suggestions to add and I might add them and give credit to the person who suggested it. Also, one thing to add, sometimes it won't generate water because of how I coded the world generation. btw, if it says an organism is ready to reproduce but they don't/can't that isn't a bug. They must have at least a certain amount of water to reproduce as well, and there is a 50/50 chance of actually creating offspring. Credits: Icoso for the idea (I saw one of his videos on making a simulation similar to this) Me for everything else Update Log: Minor Update, 1.06 beta: Slightly better colored water (last time) Minor Update, 1.05 beta: Organisms spawn in faster (but laggier) All of the current species are now blue (helps prepare for a future update) Bug fixes Minor Update, 1.04 beta: You can now go into turbomode to accelerate the simulation without affecting anything (unless you are lagging too much) Slight Optimizations with lower numbers of organisms Massive Optimizations with higher numbers of organisms Increased maximum starting population to 30 Bug Fixes Minor Update, 1.03 beta: Birth counter Death counter Current Population counter Show and hide Birth, Death, and Population counters Slightly darker water color Simulation Timer (in seconds) Bug fixes Minor Update, 1.02 beta: Massive optimizations (about 2x fps on average) More variation for the time in between movements Better variations in speed Larger threshold of required water to reproduce (more reproduction) Bug fixes Release, v1.0 beta: World Gen Little guys that walk around Thirst/water Reproduction Custom starting amount (of people) Two world options (normal and wetlands) FPS reader Bug Tracker: Open: Started: None Patched: Over time, organisms will start grouping around water and will get stuck (priority: 4/4) If you change the starting population number mid simulation, it will change the current population counter (Priority: 2/4) Tags: These fools don’t even know that they’re in a simulation…