A concept that can replace the "Game Ending" version of the stall or shutdown event, making the game shut down only when an overload event finishes. Details: Once the MP(Magic Power) reaches 0, all power shuts off(as usual) and the Magic Collector goes into "Emergency Crystal Holding" mode, acting like a superstructure gravitational laser until the Crystal reactivates. Before it DOES reactivate, a power purge is activated.
Tweaks: Made C.R.A.S. activate after power purge fails