Some animatin' practise, but a fighting game, some fightin' game. https://scratch.mit.edu/projects/1119114030/ (If you're on mobile I'm gonna warn you that this game is not mobile-friendly for multiple reasons, so don't waste five years waiting for this game to load!) ____________________________________________ - Controls - There are a few of these that are left out of the tutorial, I've listed them here [1] activates the AI for player 1 [2] activates the AI for player 2 [space] pause game (only works if both players are up) If you tried multiplayer but couldn't figure out the controls for player 2, they're just reversed, so for example instead of ASWD it's JKIL and so on. ____________________________________________ - My Turbowarp Jargon - Turbowarp is highly recommended for this game so here's the link: https://turbowarp.org/1158092708/ If you do have access to Turbowarp, I'd recommend a few settings as well. Find the Addons button and search for both Enhanced full screen and Remove curved stage border, and turn those on. ____________________________________________ - Credits - None of the sound effects or songs in this game were made by me! If it wasn't obvious, I used Super Smash Bros. Ultimate sound effects for the hit sounds and burn sound. I used Ultimate Battlegrounds sound effects for Bloom's and Scorch's attack sounds. The announcer voice clips came Street Fight fighter 6, pretty straightforward. I suck at crediting people on Pixabay, so credit where credit is do for every person who made the sound effects that weren't mentioned here. A lot of sounds effects are from Mortal Kombat I, and I'll continue to use these sounds a lot in the future I've more properly credited songs, so just head to the stage (or the practise mode music sprite and the thumbnail sprite) and look for them in the sounds tab, you'll get the song name and the game the song is from or the person who made it from over there.