This is (in my opinion) how good each ship is. FTL is a roguelike spaceship game If you have any questions let me know
DESCRIPTION FOR SHIPS: Crystal B: Rank 1/28, Strengths: 3 Crystal dudes, 4 tile teleporter, cloaking, decent augment. Weaknesses: no weapons Mantis B: Rank 2/28, Strengths: level 4 shields, level 11 reactor, 4 tile teleporter, good drones, Weaknesses: Understaffed, no weapons Kestral B: Rank 3/28, Strengths: 4 basic lasers, 4 starting crew, Weaknesses: no augments, Crystal a: Rank 4/28, Strengths: Strong starting crew, decent augment, Weaknesses: Lacks anything OP Lanius B: Rank: 5/28. Strengths: double Lanius boarding party, mind control. Weakness: inaccurate weapon. Zoltan A: rank 6/28, Strengths: Zoltan shield, Halberd beam, Level 2 doors. Weaknesses: Weak reactor Slug C: Rank 7/28 Strengths: mind control, hacking, level 2 doors. Weaknesses: chain laser, no augments Federation A: Rank 8/28, Strengths: good stating crew, Burst laser 2, artillery, Weaknesses: no augments, 1 weapon Kestral A: Rank 9/28 Strengths: burst laser 2, decent starting crew. Weaknesses: no augments, very basic ship Mantis C: rank 10/28, Strengths: 4 tile teleporter, Weaknesses: understaffed, no direct damage Lanius A: rank 11/28: Strengths: hacking (i think) Weaknesses: no augments, Ion, chain laser Slug A: rank 12/28 Strengths: level 2 doors, anti-bio beam, good augment. Weaknesses: understaffed, no sensors Zoltan B: Rank 12/28 Strengths: Ion cascade, Zoltan shield, decent beam, Weaknesses: weak shields, Ion cascade. Engi C: rank 14/28, Strengths: Drones, Hacking Weaknesses: mid augment, clone bay Stealth A: Rank: 15/28: Strengths: Cloaking good early game weapons, Weaknesses: no shields Mantis A rank 16/28, Strengths: teleporter, 4 starting crew, Weaknesses: mid augment Kestral C: rank 17/28, Strengths good starting crew Weaknesses, Weak weapons, no augment Federation B: rank 18/28. Strengths: level 2 artillery, Decent starting crew, Weaknesses: 2x1 medbay, 2 Weird setup Rock C Rank 19/28: Strengths: good augment, swarm missiles, Crystal dude, Weaknesses, clone bay, funky setup Rock A Rank 20/28, Strengths: good augment, good starting crew, Weaknesses: VERY slow crew, missiles Engi A: rank 21/28 Strengths: Drones, ok augment Weaknesses: reliant on combat drone Slug B rank 22/28, Strengths: teleporter, crew can't be mind controlled, Weaknesses: no medbay, need to use missiles to heal, missile weapon. Stealth B rank 23/28 Strengths: level 2 cloaking, Glaive beam, Weaknesses: no shields, Glaive beam Rock B rank 24/28 Strengths: shield piercing laser, good augment, 4 starting crew, Weaknesses: Super slow crew, no door system, no airlocks Stealth C rank 25/28: Strengths: good defensive drones, good early game weapons, Weaknesses: no shields, no cloaking Federation C rank 26/28, Strengths: teleporter 4 starting crew, Weaknesses: awkward boarding party, no weapons, no augments, Engi B: Rank 27:28: strengths: drones, decent weapons, Weaknesses: 1 crew member, lame augment no sensors Zoltan C: Rank 28/28 Strengths: 4 crew members zoltan shield, ion cascade, Weaknesses 2 REACTOR POWER @#$%#!!!, super weak ship, reliant on beam drone for damage, ion cascade This may be a tad bit biased