Backpack the "score" sprite into your own project. Create a global variable called "Score" and a global list called "Score_Digits". Note: If your game already has a global Score variable, you don't need to recreate it. The score display is continuously updated to reflect whatever value is stored in the "Score" global variable, so if your game is already using such a variable to keep up with the score, things should just work. By default, the score is displayed in the upper right corner of the screen. If you don't like this, go to the "configure" block in the upper left corner of the score sprite's scripts page and change xinit/yinit to get the desired position. (Note that these variables determine the position of the rightmost score digit.) There are also variables in this block that allow you to change the default spacing between digits and the size of the digits themselves. Note: You can use the score sprite multiple times in the same project (e.g., for both score and level). To do so, simply duplicate the sprite, taking care to create a global variable and global list with names other than Score and Score_Digits for use in the copy. (You'll need to go through the duplicate sprite's script and change all occurrences of Score and Score_Digits to use the new variable names.)