Use WASD or arrow keys to move, click on things when you are close enough them to inspect or interact with them. If you can't seem to interact with something, try taking a few more steps toward it and clicking on it. Please do not spam, ads are okay, but don't copy and paste the same message over and over. After 30-ish sprites and about 4 to 5 months of game development, the long-awaited Locked In 2 is finally here! Icicle111 decided to not make a part 3 because this game alone took a lot of time and effort, and he wants to make some other games apart from just Locked In sequels. Good luck remixing this! There's so much bad code, it's practically falling apart at the seams. Someone must've used bug-infested spaghetti instead of thread! -Icicle111 - "Answer Key" below (Warning, Spoilers!) - If You Get Stuck: - Shed key is under the doormat - Click on the inventor in the shed to give him your phone after his initial dialogue - Talk to the mouse to get a piece of cheese - Click the machine in the shed to age the cheese - Give the cheese back to the mouse - Give the acorn from the mouse to the squirrel after his initial dialogue - Give the parts from the squirrel to the inventor - Take the seeds from the box next to the mouse - Click the valve to turn the sprinkler on next to the flower bed - Click the flower bed to plant the seeds - Click the flower bed again to make the flowers grow with the handheld machine from the inventor - Walk towards the flowers to receive honey from the bees - Give the honey to the honey badger - Open the door with the key from the honey badger #All #Games #Point_And_Click #Locked_In #Locked_In_2
This is a sequel to his game, Locked In, which was made popular after @-Technify- got it featured, and was what motivated him to make this project in the first place! - Art - All art, backgrounds, and characters are created and designed by Icicle111 in the Scratch sprite editor - Music and Sound - Music from the GarageBand loop library Machine, alarm clock, car vroom, skid, cow bell, whoosh, falling, and car horn sounds are from the Scratch sound library Thank you to freesound_community on Pixabay for the saw, hammer, and 8-bit explosion sound effects (edited slightly) - Tutorials - Thanks to Jonathan Weber on Pinnguaq for the tutorial for the iris wipe transition at the end The inventory is a modified version of the score counter from a tutorial by @Griffpatch - Other References & Inspiration - The police box connected to the machine is a reference to the TARDIS from Doctor Who Simple key design and description are based on that of the simple key from Hollow Knight Chip the squirrel was inspired by other squirrels from pop culture, like Scrat, the squirrel from Ice Age, and Chitchat from The Wild Robot The old inventor is partially inspired by the Goblin Tinkerer from Terraria #All #Games #Point #And #Click #Locked_In #Locked_In_2 #Locked_Out #Locked #In #Out #Lock #Key #Puzzle @Icicle111