if anyone wants to take this and finish it. i would be so happy! i just wanted to show my final work
as you can see, rocco was never finished. and he was the only character. he stops at 4 AI. i will now explain every characters og mechanics. basically, every night a new character would be added, and then the next night they would gain a new mechanic. Night 1: Rocco was only active, he would wander through the factory, you could stop him by using the doors in the cameras. Night 2: Sepi was added, she would attempt to crawl through your vents, you could stop her by watching her (she cant move if you do) . Rocco would now be able to break your camera if you watched him for too long. Night 3: Rocco stays the same, Sepi can now get to you without the vents. so watching her is neccessary (she can be stopped by doors) Chester is added. He is a passive threat for now and just will break the door if its closed while he's in a room. Night 4: Rocco and Sepi stay the same. Chester will now attempt to run into your office. The only way to stop him is to use the stage call. Blu-ray ripper will also be added. he can enter through doors and be stopped by them. If he dissapears off the camera that means he's behind you. turning around initates an event where you must hold off a door while he tries to enter it. Night 5: Receives no change except for the animatronics being much more difficult. Night 6: The Caretaker is the only animatronic active and takes the other characters places, except he is way more aggressive. Custom Night: Max mode would be called "Reunion" featuring all animatronics at 20 AI. I don't want to get in depth with lore because the game might be remade one day.