Currently, use arrow keys to move the orb. The 'level' actually is just 5 enemies. It was menat to be a test. A and D just rotate the screen and change the enemy spawn port, but that will be useful in later updates. By the way, the start button is in the middle of the screen, when you hover over the center circle. Currently, there is no way to lose, so this game is not even a game. I am working on: - An improved level design system, on another project - More updates including adding game over - Fixing a bug where when one enemy hits the core all enemies die - EVEN MORE UPDATES!!!!!
DISCLAIMER: This project is a WIP alpha game, which means many of the features which will be included in the full game are omitted. I had to share this due to the deadline for the Griffpatch Academy Game Jam of April 2025 being literally today - so if this game doesn't play well, or even PLAY at all, it's because of the time constraints! More updates will come in the future adding significantly more features. Copyright: This project was all made by @-FeedbackLoop-, including art. Please do not steal any of this! For the curious people out there wondering how I got the glow on the sprites, I have a mod that allow for opacity changing in the costume editor. I used this along with the outlines of native Scratch to create a convincing glow effect.