The Forever Top 1 HACKED BY -PALTAFOVR- BALANCE UPDATED slightly. Made some jumps harder but nerfed a couple chokepoints. (Also patched the headhitter jump skips in the first chapter) Also added noclip back, you can only change noclip if you are dead. Attempting to change mid level will kill you. Also fixed a severe alignment bug at 83% after the orb spam. Sorry for making a really bad alignment there lol, although now the ending isnt really THAT hard anymore. Credit to @chipm0nk for creating the Spooky Dash engine. Credit to @Peneren for practice mode, CBF, and removing ship boundaries. And big thanks to @Peneren for showing me how to add and modify tiles in the game, and how to replace main levels. (and bugfixing because frame alignment sucks) Sadly neither me nor Peneren were able to figure out how to get the reverse gravity to work properly. So the final part will not have it. The final part has also been hard nerfed because I realized that the old ending was too hard. This level is an open verification. Originally, I was going to keep the verification to myself, but I will allow other to try it out if they are so inclined to. I honestly don't know if I will ever manage to beat this level, and I spent a lot of time making it and I want people to be able to play it. This level CANNOT be loaded in vanilla Spooky Dash. The ending is deliberately designed to only work in this version. Only this existing version can be verified, no other versions. LEVEL PARTS: - Chapter 1 - 0-12% - First Cube 12-23% - First Ship 23-25% - Cube Maze - Chapter 2 - 26-35% - Second Cube 35-43% - Corridor Ship 43-50% - Third Cube - Chapter 3 - 50-60% - Corridor Cube 60-62% - Third Ship 62-75% - Break Part - The Final Chapter - 75-81% - The Death Ship 81-85% - Quadruple Trials 85-100% - The Ending Total parts: 12 Quick bugfix since the level was physically impossible (oops). Thanks @Peneren for pointing these issues out. Holy crap there was almost a code red, accidentally corrupted the level code without a backup. Luckily i had the project open on another tab as well and was able to save that version. I'm keeping a backup of the Intercept level code from now on.