20 frames faster, theres a bug in the code if you look. i will explain it if you scroll down a little. this tas uses a bug in the code, which allows you to clip into the walls. if you look in the code, you will see an if statement that runs at the end of every frame, this just says "if player is touching blue then move -10 steps". i dont know exactly the difference between the if touching colour block and if touching sprite block, but i know there is one that i think is the reason this tas works. anyways, so, you have to clip into the block for one frame, and on the same frame press the button opposite of where you want to go (eg. i want to go right, so i press left), after this has been done, you must stop holding any inputs until you have exited the wall. thats it. pretty sure this can be improved