Your moves: Dash(Q) - You dash in the direction you are facing, granting invincibility for a short amount of time. Shoot(E) - You fire a single bullet that does 3 damage to the boss. Shield(R) - You summon a shield that negates all damage, lasting for around 0.8 seconds. Throwing Axe(F) - You throw an axe that does more damage based off how far it flies, capping at 15. This attack is not completely canceled by the boss's CHARGE, only halved in damage. The axe has gravity. ------------------------------------------------------------------------- Boss moves: Charge - The boss charges, becoming invincible. The boss bounces off walls 5 times before stopping right before hitting the wall a 6th time. The charge becomes twice as fast when the boss has RAGE. Freefire - After a 1 second windup, the boss fires of a series of projectiles aimed at you. The projectiles become faster with RAGE applied. Mortar - The boss summons a mortar besides him, which fires 8 times. A warning appears for each bomb, and a bomb drops down a few seconds after each warning appears. The bombs are faster and larger when the boss has RAGE. ------------------------------------------------------------------------- RAGE only attacks Bursts - The boss fires projectiles in a circle around him, 5 times. Shockwave - The boss jumps up, then sends a shockwave across the map which you have to dash through to dodge.
This was a school project, so it's messy. The prompt for the assignment is the title (kind of?) (secret endings for full-health run and really really bad run)