▋Press the “P” key or tap the “P” button at the bottom right corner of the screen to open the inventory. ▋A universal item inventory system designed for Scratch projects, easy to integrate and highly expandable. ▋Key Features • Clear categorization and high item slot capacity • Clean and visually appealing interface • Supports keyboard, mouse, and touch screen controls • Built-in item description system: hover or select to view info • Quantity display for every item • Quick toggle to open/close inventory and switch categories • Automatically deletes clones when inventory is closed to save memory ▋How to Import This System Into Your Own Project Step 1️⃣: Import Required Sprites Drag both Inventory and String Engine sprites from this project into your own project. Step 2️⃣: Trigger Events Locate the two script clusters on the far left of the Inventory sprite: [Collect Item (item) Amt (amount)] [Use Item (item) Amt (amount)] Use these blocks anywhere in your project to trigger "collect item" or "consume item" actions. Step 3️⃣: Add New Items To add your own new items, simply draw the following in the Inventory sprite: A slot icon (item image) An info card (item description image) Refer to the in-project notes for naming conventions and drawing guidelines. ----------------------------------------------------------------- This system is built for flexibility—feel free to expand it as needed!