Even my serious projects have a silly name :skull: Instructions: Press space to shoot the frog. Depending on how far above or to the side your cursor is (in comparison to the frog), the frog will go faster or at a different angle. Sliders: Hide sliders is self-explanatory. Gravity is self-explanatory. X resistance is how short it takes to slow the frog down (left to right). Ghost trail determines how many "ghosts" appear behind the frog. 50 is wacky! Wall bounciness determines how much the frog bounces off the left or right wall. (this one is quite unstable if not on 1) X and Y throw power determine exactly how far the frog goes when thrown (in different directions).
I saw a featured studio about frogs and thought it would be interesting to make a scratch project with a predetermined theme. Thanks to them for inspiring me. Other than that, all code and ideas are by me. Ima do that thing all the popular projects do :) #Frog #Bonk #Froggy #Bonker #Games #Simulation #AAAAAAAAAAA