No haters, this is only 1 level!
Level 1 of my game Henry the Hedgehog. Have to make the game in different projects, but sometimes groups of 3 to 4 acts (levels) are crammed into one project and it's considered a zone (Group of acts), due to the fact that this ENTIRE GAME is 257 acts long (Hey! That's one level longer than the original PAC-MAN!). Goal Script is more consistent and lets you win the level, this script will be used for all levels. Game over script is also more consistent and will be used for all levels. Game over is no longer triggered upon pressing up, but is if you dawdle. Jumping is now triggered by pressing a, much like how kega fusion does it with genesis games. Rings only give you one ring and then can't be collected again. S now punches. D now fires a small bullet. Not infinite though - more like one at a time! This time you can spam it though. Punching behaves a little just like the bullet shooting, save for the fact that the fist doesn't zero in on the ringbox and fly right at it, wherever it is at the time it's being shot, like the bullets do. The bullets are slightly larger.