This is a copy of my project to keep a record of the past and so people can play the earlier project play the official project here: https://scratch.mit.edu/projects/1025430500/ press space to attack 1 for settings (lower game speed makes it faster) Export your game save to important it right where you left off! E for your Equipment and Items D for Item Index (Item/armor/weapons, rarity, cost) S or press the stats button for all your stats in more detail (HIGHLY recommended to look at this) use Blocking when the enemy is hitting for a lot, parry when you can, and attack for damage (Hover over cards for more detail) Press T to Check out To-Do list for insight on future updates! All Hail Balatro GG on 250 views: 12/20/24 GG on 500 views: 3/25/25 Always in progress v0.12: Massive code optimizations, new UI, 7 new AWESOME decks, all items now in 1 sprite, reworked enemy scaling to be more exponential (3 times), Auto attacking and faster game speed, Found the key to the powers of Exponentials, OMEGA #'s, 12 new items, more soon... v0.11: EXOTIC items, File Exporting and Importing!!!, The Pack, Decks, and Stakes. Added playing card descriptions (hover over them for 1s), Item Index, Bug Fixes(x99), and of course; more items. v0.10: massive item code overhaul (like seriously this thing is insane go look in armor stats and shop (its like 50 times easier to add new items)), 1 new enemy, new playing cards system, finally fixed attack stacking bug. v0.9: new shop system and ui, new armor pieces, more item reworks v0.8: bosses, shop changes, enemy round scaling, much better item ui, escape option, item ui slides in and out, and very satisfying number wiggle, more shop items v0.7: game speed option, Overcrit, shop QOL. v0.6(i cant do days anymore im not that consistent) some End-Game armor, balancing, tutorial, more weapons and items Day6: +6 armors, +5 weapons, text changes, bug fixes, 3 new enemies Day5: fixed HP slider, on screen text, destroyed unnecessary code, I need to balance Day 4: Equipment system, 1 gloves, 1 shoes, simplified code, armor equipping and unequipping system. Day3: 2 more monster, effects for everything, better shop ui, 10 items total, music and sfx changes, non-buggy item description, all originally intended player features working. Day2: 2 more monsters, background, effects, shop and 3 items, leveling system, scoring numbers, stats systems Day 1: 3 monsters, working DMG and crit system.