Lakus Lakus is a kernel made for Scratch OS projects. It was started by @Highshinestudios in early 2025. It encourages future Scratchers to keep this tradition going. HOW TO USE/DOCUMENTATION: Syntax: Most commands will either be (command) or (command)f. The original command block is used for outlines, while the f is the filled version. Components: Lakus includes a functioning rectangle, ellipse, and text engine. To use them, go to the kernel sprite, and find the _comp.(your command)... block find the definition script and fill in the block. When you're done, press the green flag, then run your block. If done correctly, something should appear on your screen. Using the main comp block: There are many _comp blocks, but only one comp block. these should only be used by experienced users. Using semicolons ( ; ) as the spaces fill in the blanks of what you wanna do. For example. _comp.rect.(0)(0)(10)(10)Id(Id) = comp.(0;0;10;10;Id) Configuring commands: Lakus does not currently have many config options but it does have some. By entering the right terms your circle go from red to black. Search the configuration options for your command in the OS.Render script (Render sprite) Putting together your system: Add your thumbnail and intro to their respective sprites, and leave the FPS sprite blank. Build your OS in the kernel using strings of commands and broadcasts. Remember to use credit! Remixes are allowed, but do not download the project and reopen in scratch. If you know you know.
Lakus: By The Lakus Project Next up for Lakus: -Improved text engine -Button engine -Finish full comp block -Cloud connections