Press "s" to show/hide sliders. Move your mouse You can see it in action if you change chain length to 3 and point size to 1 ----Technical---- This works by first creating a list of points. Every frame, the list is looped over. The first point gets set to the mouse position. For the rest the angle between it and the point in front is calculated. The angle is then used to find the correct x and y (by use of trigonometry) for the point at a certain distance from the one in front of it. Lastly, the points are drawn.
A small modification of my previous project, Mouse Distance Constraint: https://scratch.mit.edu/projects/1157091331/ All by me.