RELOAD THE TAB IF YOU SEE QUESTION MARKS! To save, go to the Extras tab then Save Menu Controls: WASD to Move, The Player Points Towards the Mouse Q To Sprint E to pick up Items and start or stop Extracting SPACE to perform a Skill Check 1, 2, and 3 to use items in each respective slot F to use Active Ability R to use a sticker (Cool down for 10 seconds.) Hover Over the Player while extracting to view progress Redeemable Codes: April1 (Usable only in April): Colorful April Skin for Yatta ChristmasEvent2025 (Usable only in December): Hot Chocolate Skin for Bobette NewYears2026 (Usable only on December 31 or January 1): New Years Skin for Ginger
REQUIREMENTS: (Never thought I'd need to make one of these) At least 2.5 GB of RAM CREDITS: This is not an official game; this is a fan game. I am not associated with Blush Crunch Studio or anyone who works on it. Some of the skin sprites were made by Astro1363, they are also going to be making multiplayer so thank them for making it. Event Schedule: (Really just depends on when I push an update out) Easter Event (Canceled for 2026): Starts around the start of April, Ends sometime late May Halloween Event: Starts around the start of October, Ends sometime in November Christmas Event: Starts around the start of December, Ends sometime in January or February Turbowarp: Recommended to play on Turbowarp for a better experience. Link: https://turbowarp.org/1164243118 Alpha Stuff: This is A pre-release build of Rerun for people to test and report bugs, this is not a finished product. This will be updated alongside my dev build. READ BEFORE REPORTING A BUG (Some of the jank from the old game returns in this one.) 1. The reason some of the stickers look really blurry and the others don't is because I'm in the process of redrawing them all in Scratch, but haven't finished yet. (Same for most Blurry stuff. It takes less memory to be made in Scratch.) 2. The Controls are different from the Og version I made, this is mostly so it's more convenient to use. 3. Most audio and/or SFX aren't in the game mostly because it's not my top priority at the moment. 4. The ability Icons haven't been added yet even though abilities are in the game (Somewhat) because I haven't gotten around to making them yet. (I'm busy working on making a functional game.) 5. Toons are really kinda just gonna be added in whatever order I feel like (Don't expect me to go in the order in game)