Please use the remix by @cs4848888 instead! It's slightly buggier, but is a lot more optimized! https://scratch.mit.edu/projects/1293742653/ Drag units to defend against enemies. Background is randomized every time the green flag is clicked. Crystal Peashooter // @LessThanIdeal Shoots three arcing crystals. Can land all 3 on the same enemy at certain ranges. Super (1/75): Fires a huge amount of crystals, but gets dizzy afterwards, not shooting for 10 seconds. Clickability: None Bombseed-Pult // @ObjectShowSigma Flings a seed bomb that applies poison instead of directly dealing damage. Slow, but powerful. Instantly kills enemies if the poison value exceeds HP, spreading poison to nearby enemies in the process. Has higher HP than others and poisons enemies when bit. Super (1/25): Launches a significantly larger bomb. Clickability: None Minty // @minter2123 Has high DPS, but speeds up enemies it hits. Has low health and lacks animation. Super (1/100): Launches projectiles in all directions, and speeds up allies for 30 seconds. Clickability: Toggle Shooting His game: https://scratch.mit.edu/projects/1153765785/ name // @ attack_desc Super: super_desc Clickability: click_desc Enemies: Basic Circles (Purple, Black, Blue) Basic enemies with no interesting qualities. Little Circle Has very low HP, but spawns in clusters when spawns are scripted. Speed is unstable. Bart Has random HP and speed. Vulnerable to slowness effects. "Turret Game" Normal Ignores lanes, spawns at a random Y instead. Has medium-high speed, but instantly dies when attacked by Minty.
Remix and add SOMETHING, and i will (not) add it PLEASE PLAYTEST WHEN REMIXING I DONT WANT TO BUGFIX EVERY SINGLE ENTRY Made the original 1.0 version of this in less than an hour, but I am still (no longer) updating this over time. Some units can be clicked on to perform certain actions, such as toggling them or switching modes. When remixing, you can make your own plant or use a pre-existing sprite as a base (not recommended, can cause bugs).