Logs in credits, this is the update logs of arrow Boss 2 from 3.1 to 0.
Update 3.1: Obliteration beams is a less janky looking now. Update 3.0: Hard mode phase 2. Pre Phase 2: Buffed Arrow Boss's HP by 150% in hard mode. Arrow Boss now takes visible damage. Last Breath achievement is now harder to get. Phase 2: 5 new attacks! Titanic Force Deception Duo (2 variants) Trickery and Ambush Obliteration Beams Rebounding Destruction Hailing Hurricane (Vertical and Horizontal variant) Updated win screen. Have Fun! I know I won't. Update 2.5 again: Undid last update Update Fools25: New mode and the unobtainable achievement and skin are now obtainable, you won't like what happens next... Update 2.5: Added 7 new skins! 1 is unobtainable but will be obtainable in the future. Update 2.4: Added new achievement, it is currently unobtainable. Update 2.3: Reworked Hail, it now lasts a far shorter time but has the larger minions target you, forcing you to move. Fixed the UPEL soflock glitch. (I think, it was so inconsistent I could have just made it rarer) Update 2.2: Mobile rework, (Again), Should be much better. Also forgot to add dashes to mobile, those are in now. Update 2.1: Ok you can now save achievements with the new seed system! Just don't forget your seed to keep your progress, I'd recommend taking a picture. Update 2.0: Phase 2! Additions: Phase 2 (on normal only right now), Achievements and Damage indication for player. Phase 2: The arrow takes visible damage as he reaches phase 2, 6 new attacks, Overpower, Deceive, Demolish, Vaporize, Hail and a new attack that damages the arrow. Update 1.8: Made warning lines orange, a "tester" of mine said that having them red makes them look like lasers, also made some visual changes to the arrow. Update 1.7: Made Cyclone Cracked. Have fun! Update 1.6: Shortened Cyclone to keep the faster gameplay of hard mode, Cyclone in its current state is way too easy right now but a rework would take ages so this will due for now. Update 1.5: Nuclear Bombermen reworked so that it performs a shorter but far more dangerous burst of minions. (I felt this attack was way too easy to dodge and it took ages to end.) Bombermen remains unchanged, this only affects Nuclear Bombermen. Cyclone rework is next as that attack also lasts ages even with the minions 50% faster than on Cycles. Update 1.4: I forgot to make menu music so here it is! Also I removed Herobrine. Update 1.3: Halved the charges Hyper Blitz does. Update 1.2: Removed the fake-outs from Blitz and Hyper Blitz (Most complicated glitch I've ever had to deal with.) and doubled the charges Hyper Blitz does. Update 1.1: Mobile is reworked to joystick, Shadow Ricochet now has no downtime (Parity with other moves in hard mode), Encasement Militia now is renamed to Confined Militia and lasts half as long, Hyper Blitz and maybe Blitz now have a semi-rare chance to perform fakeouts (Long story short his is a compromise to a very annoying glitch I found) finally, small and similar updates to Blitz/Hyper Blitz and Militia/Confined Militia that has to do with sliding on walls. Update 1.0: The Hard Mode Rework! Main Changes: Music is implemented for both normal and hard modes. The U.P.E.L. has its laser back and reworked, it scales with distance and instantly strikes after the animation. Mobile removed for rework to joystick later. Increased delay between damage from 0.1 to 0.25 (Some situations had you take 2 damage when it really should have been 1) Hard Mode Changes: 5 new attacks have been added, Hyper Blitz (you thought Blitz was fast..), Shadow Ricochet, Encasement Militia, Cyclone and Nuclear Bombermen. A new secret was added (no it is not from beating hard mode.) Update 0.5: Buffed hard mode hp by 500% overall. (I'm so nice guys) Be ready for reworked hard mode with far more dangerous attacks. (I'm so evil guys) Update 0.4: Updated monologue music slightly and messed around with the volume of all of the sounds, this is in preparation for the music, which I'm holding back to the 1.0 Update so that it can be a bigger update and I can make changes to the music whenever. Finally, I made it so the new updates are first on the notes instead of last. Update 0.3: Mobile controls! I'm too lazy to make diagonals slower on mobile and it's already hard to hit 2 buttons at once so I'll allow it. Update 0.2: Made it easy to damage the arrow when he is max hp so that people who don't know how have an easier time figuring it out. Removed the laser from the U.P.E.L. because it was bad (reworking in 1.0 prob) Did some minor visual bug fixes. Update 0.1: Made it harder to damage the arrow (compared to the other attacks it was way to easy) fixed some minor bugs, made the thumbnail say V0 because its update 0 (I will only change it to integers, which are gonna be the more major updates.) Update 0: Release! Only phase 1 is implemented so while winning is decently hard, it does get a little too easy. future updates will have phase 2, music, devious attacks for hard mode and [REDACTED].