player follows cursor this is optimized for pc so if ur mobile it 2 easy click and hold to squeeze (become thin) click space to hide points, click anywhere else to show hi bir quick tutorial: dodge difficulties some difficulties have special traits this MIGHT get regularly updated once you lose, points will not h you gain points depending on which difficulty falls liek effortlessless gives 0.5 guide is below some new mechanics than the original ATTAINING CLOUD: placing your player/cursor in the attaining cloud makes you gain points rapidly. a significant number of points can be earned from staying in it for a long time. although, it spawns in different sizes, and you still have to dodge enemies. epoingt2: gives 32 points when collected but bounces around the screen fast. gar bomb: earn 50 points for surviving the explosion. unleashes a atomic bomb when hitting the floor. make sure to dodge it cuz the range is pretty big. thankfully, they spawn less frequently. ------------------------------------------------------------------------- effortlessless (light blue): simple.. tiny, dodge it. although its small size, still focus because you might get hit. bosses here only but no bosses so L
heavy credit to @Noobproductions_123 for... difficulty design idea most mechanics and gameplay being sigma @BadgeHunterRBLX for horrific and unreal difucltydxfadksf i just took the code from the original game ONLY for the difficulties falling. other code i just made myself i tried to makee eoriginal and much better project is here below https://scratch.mit.edu/projects/1150886735 each difficulty have a unique mechanic or trait 4 example.. 3* hourd of sufferinr ------------------------------------------------------------------------- -[APRIL 23] VERSION 1.0.0 -initial release - [APRIL 24] VERSION 1.0.1 -thumbnail i guess VERSION 1.0.2 -"updating screen" VERSION 1.0.3 -catastrophic VERSION 1.0.4 -horrific and unreal thanks to VERSION 1.1.4 -admin panel (see inside) currently wip but summons are usable VERSION 1.1.5- anguish added + removed guide for normal difficulties VERSION 1.1.6 -fixed/changed relentless’ rarity (forgot to change it to 1/30 and kept it 1/7) VERSION 1.2.6 -added a boss (the spectra of sprites) - [APRIL 24] - [APRIL 30] VERSION 1._._ -still wip but adding more animations & stuff from the og