@bluebun7's engine is a bit hard to read and confusing, so I don't know if we should try to fix it or just restart from my engine. In this project I used his and try to fix some of the readability. I would say it's gotten a lot better. The player jump, fall and hover animations are temporary. Also need animations for dashing, and maybe wall jumping and double jumping. - Removed the experimantal features - Fixed the player's speed and movement - Simplified a lot of code in multiple sprites - Cleaned up and improved the player costume - Added the vine enemy (I think it's called Vineper) - Removed the "VISUAL DATA" list and replaced it with the intended "GRID" list - Added the Growler enemy - Added auto tile sorting (still missing some tiles, but it works overall) What I want to do: - Clean up the "grid drawer" sprite's code - Clean up the ground tiles - Make slopes work - Fix the player's animations - Add more enemies I will do more
The growlers still need to follow you for a short distance. I am working on fixing that.