HERE'S WHAT THE SOUND WAVES DO The sound waves travel faster than a-250 and do these things: will rush in and break down the current room's door rebound once go back in forth violently before reaching the door and breaking it staying in the middle of the rooms after rushing in and then breaking the door same thing as the last but starts hitting hiding spots having a 15% chance of them breaking. here's what happens when you get hit by one: flings the player, deals 30 dmg, makes the player's vision blurry for a bit, makes the player a little slower, and blocks out all sounds with a ringing noise. the big sound waves that have a 1% (1/100) chance of replacing a normal sound waves do the same thing but better examples: instead of 1 door it breaks 3 doors. instead of rebounding once it rebounds 2.5 times breaking the door on the .5 rebound goes forward and backward but is now able to go to the side a little having the chance of sucking the player out of the hiding spot lingers still but rebound 1.5 times breaking the door on the .5 rebound. does the same thing as the normal sound waves hitting hiding spots but has a higher chance of breaking it. It does the same effects as the normal sound waves but does 65 dmg, flings you further, makes you have blurry vision for longer, makes the player 10% slower for 10 seconds, and makes the ringing noise last longer. big sound waves also have a passive a little of breaking all tables in it's path due to them being faster and due to tables not being as durable as lockers or closets. if a player is hiding in a table a big sound wave comes through they will still have the same debuffs because of all information I said above this sentence.