a test of a spaceship maintainence/defence game concept WASD to move 1-2 to switch gear click to use equipped gear Q to spawn an enemy R to reload coil rifle (requires scrap) E to switch coil rifle firemode (semi/auto) you get scrap from enemies my first (entirely self made) game to use completely relativity-based movement I'm still figuring out what I'll do with the enemy to make it move
created for the zero gravity SDS amount of fixes to "make it related" (despite it being just as related as, if not MORE related than, several other games already in the studio)(yes I know this is petty as heck but that's just how I work) (I will add a list of the previously refrenced games, they'll be in a comment in the backdrop)(if you can't tell, I am VERY irritated about this): 1 - added stars to the background to emphasize the fact the game does in fact take place in space