PLAYER ONE: W,A, and D - movement : Z - base attack : X - special 1 C - special 2 R - awakening PLAYER TWO: arrowkeys - movement : M - base attack :J- special 1 K - special 2 P - awakening
LATEST VERSION: 2.2 >>>>version 2.1 VERSION 2.1: FRESH ANIMATIONS new finishers for boxer and slam dunk is smoother (please never make me go back to that dumb combat sprite) Version 2.0: new combat sprites, cloneable combat sprite, advanced projectiles and procedural generated barrages are available for use (mostly dev stuff, so for u just QoL update) AND open barrier domains added 'Khris' Version 1.8: changed stun time on base attacks changed skeleton's domain effect added 'boxer' Version 1.7: added 'goober' added new backgrounds new HUD added the ability to get rid of the dummy secret thing with skeleton Version 1.6: added 'skeleton' Version 1.5: added 'buccaneer' Version 1.4: Added 'Angel' added new ultimate type Version 1.3 Added 'Baller' better domain breaking effects reworked slasher parry Version 1.2 Added 'Slasher' Added edge bouncing Version 1.1: Added 'Killer' Version 1: Added 'Texan' MULTIPLE PROJECTS will be made as different "versions" of the game. I am tired of losing all my progress so deal with it. This will only happen if I am adding/added a new character or move or if I am working on fixing a lot of bugs. #games