Formerly "Not-at-all-done Version" Update: I am trying my hardest to complete this now! I hope all goes well. I guess there really is nothing else to do now: Shoot for the moon... Ehh, you guys deserve to see what I've been wasting my time on. "♦️ I would say this is now mostly done. Can everyone play it and say what they think? Anything missing? ♦️ Use WASD or arrow keys. You can wall jump, dobble jump and you can dash forward by pressing space. You can also glide by holdup up arrow. Press E to read signs and progress text. EDITOR: - Press 0 to enter edit mode. - Hold Space to fly faster. - Press 1 or 2 to cycle tiles, press 9 to cycle entities. - Press E to eyedrop tile/entity at mouse. - Press L to change level. - Press R to reset level. - Press C to change the size of the level. - Press M to modify entity data (for stuff like signs, cutscenes, level changing zones, camera zones, etc) - Press Q to toggle auto tile sorting on and off - Hold P to see tile # and tile position (used to find tile # for cutscenes) - Press B to change the size of the brush This game has original music made by me @Noffi9, and @georgeworld2 The player jump, fall and hover animations are temporary. Also need animations for dashing, and maybe wall jumping and double jumping. - Removed the experimantal features - Fixed the player's speed and movement - Simplified a lot of code in multiple sprites - Cleaned up and improved the player costume - Added the vine enemy (I think it's called Vineper) - Removed the "VISUAL DATA" list and replaced it with the intended "GRID" list - Added the Growler enemy - Added auto tile sorting (still missing some tiles, but it works overall) - Added two types of drones - Made it so you don't get to dash again after wall sliding - Made a explosion particle - Made C.R.O.W - Changed the tiles to use the color palette - Fixed the intro and added it to the start of the game - Added tiles for under roofs What I want to do: - Clean up the "grid drawer" sprite's code - Make slopes work (Hah, did that already, Noffi :P) - Fix the player's animations (Ooohhhh.) - Add more enemies I will do more