C - opens console M - opens menu S - allows you to save game L - Loads in a save game in order to get your local saves double click the number and hit Ctrl+C and use Ctrl+V to get you numbers. What to Expect in v(10.0) music and massive cloud api expansion -letter support -compression to hexadecimal (This also leads to a sort of intended encryption)
Cloud functionality no longer works. WARNING: ALL SAVE CODES PRE v(8.0) ARE BROKEN PLEASE POST THEM IN THE COMMENTS TO BE REPAIRED MANUALLY Change Log: v(1.0) -balanced red matter collection rates v(2.0) -added high scores v(3.0) -added admin button and bug fixes for high scores -fixed huge issue of buying giving red matter v(3.1) -admin button bug fix v(3.2) -high score fix thanks to @underminer01 v(4.0) -nerfed the all red matter producers -prices increase by 13% -fixed rmps to work with the nerfing -fixed admin button bug v(4.1) -buffed rmps -bug fix v(4.2) -killed admin button switched to a hotkey only -found and fixed another bug v(5.0) -removed 13% increase(it will come back :) -added my own turbo mode allowing 100% more red matter for those with little time -added a mute button(I still need to find some music I will most likely make another gui/menu for multiple song choices) -added a menu for turbo and mute button -looked into removing those ugly variable boxes(It will be a while before this is used (long way into the future at least v(10) probably later) v(6.0) -Save games added using cloud variable (Sorry only for those its added for) -Price increase is back :) Its a 7% increase -Price increase is now a variable -Game can be paused through a variable v(6.1) -Fixed save games (Added the cloud variable (Right now it doesn't work due to the use of letters may look into using decimal point instead) and save screen) -deleted unnecessary code bits -prep work for music GUI layed down will come in v(7) v(6.2) -deleted useless blocks hope none of them where vital :p -toyed with a music list didn't make it to the release though v(6.3) -changed cloud save to a working system -fixed a beginner error with release -switched to a variable price increase (default 1.007) v(6.4) -fixed price increase -Long decimals fixed (I hate long decimals) -Cleansed unnecessary code again -added a slide bar for price increase v(6.5) -fixed price increase again v(7.0) -a new save system for local and cloud that actually works :) v(7.1) -fixed increase system again -price increasing works now v(7.2) -fixed issue where local save would freeze operations -fixed issue where you couldn't get your save from local v(8.0) -cloud engine upgraded -cleaned unneeded code out v(9.0) -unnecessary code removed -save game compressor upgraded -new and improved cloud engine v(9.0) -cloud engine cleaned up and debugged -statistics button added v(9.1) -slightly optimized time run (expect more to come) -fixed compilation issues v(9.2) -new gui -backend fixing -bug squashing