PurpleBlue, yay Parry (Attack) orange projectiles to hit bosses immune to slashes, or if there are no objects to parry, wait it out until they go vulnerable. CONTROLS ----------------------------- Left and Right keys - Move Up - Jump Space - Slash / Skip Cutscenes Space Mid-air - Crash Z - Slide X - Heal ------------------------------------------- Click on the colored box to fight. ----------------------------------- Newest update: New zone and boss ----------------------------------- The color of the boxes represent difficulty. GREEN: Beginner YELLOW: Easy ORANGE: Natural RED: Intermediate PURPLE: Hard BLACK: Harder If the box is grey, it is unlabeled. Difficulties may be inaccurate depending on current skill. (Or I don't know how to balance things - V1.11.62 NebulaMonke) Pb and J
(Most) Soundtracks by me @Flatyak for movement HUGE credit to Joabi on YouTube, for Ice golem's soundtrack (This version is kind of edited, watch the original on YouTube). EPILEPSY WARNING! This game contains bright flashing lights and colors, that may cause seizures, blah blah blah UPDATES -------------------------- I can't remember by order, so I guess I'll start a new list. (V1.0) Water bucket, released! (V.1.0.2) Spooky secret in the title screen!!!!!!! (V.1.0.3) FPS Counter (1, show. 2, hide). (V.1.0.4) More PB animation fixes. (V.1.0.6) Code I_heart_color for a special surprise in bosses :) (V.1.0.8) New guy added to Darkblue's fight and Junker HP buff. (V.1.0.9) Added a short stage to unlock Darkblue, no music for it yet. (1.10) Options menu to change to your liking. (1.10.2) Challenge mode for more advanced and experienced players. (1.10.25) Zone 4 MAP. (1.10.35) Rock golem added (1.10.4) Reworked golem. (1.10.5) Assist mode. (1.10.51) Button to return to title screen (Shortcut is 3). (1.10.52) New Golem soundtrack. (1.10.62) New boss. (1.10.67) A new zone select shortcut. (1.10.70) In-game instructions. (1.10.72) Added dialog to DB's fight. (1.10.74) A bit more dialog. (1.10.84) Mix is now a boss!!!!!!!!!!!!!!!! (1.10.87) New golem soundtrack, reverted Junker's music back to the original boss soundtrack (Though the original boss music is just a remix of W3 PurpleBlue boss). (1.10.92) Added healing potions!!!!!!!!1111!!!111 (1.10.92.5) Pb now gets jumpscared by the broken ice getting flung In Ice golem's fight. (1.10.94) New jump animation, fixed bug where while attacking normally, will switch into jump animation. (1.10.99) New boss defeat animation for mix, and cutscene extension for mix. (1.11.10) YOU CAN CROUCH NOW!!!!!!!!! Made Ice golem a bit harder, and also added mix doing some stuff at the start of Ice golem's fight. (1.11.15) Changed some dialog. (1.11.40) New stage, cutscene, and boss! (1.11.45) Fixed a ton of bugs in the update and added the first enemy variant; FlYiNg DrIlL bOtS!! (1.11.46) Quick bug fix. (1.11.49) Buffed Ice golem's hp to 1000. (1.11.62) New zone + boss. (1.11.67) Fixed Ice golem's punch to do damage. (1.11.74) Walking up on terrain now forces you up to it, still kinda buggy and stutter-y but good enough. (1.11.76) New Sandstorm music. (1.11.90) New boss. (1.11.92) Critical hit fix. (1.12.0) New stage and enemy, the yellow line on the closed streets is now white. (1.12.1) Cactos boss. (1.12.25) Bird-bot boss, credits to . (1.12.45) Zone 6 and a new boss. (1.12.48) Fixed a few bugs. (1.12.64) Zone 7, and a final confrontation with a well-known villain. (1.12.70) A new stage in Zone 7; the Summit Trail. (1.12.72) Quick bug fix (1.12.84) Achievements being introduced. If you are willing to "100%" the game, you must achieve the achieve-MENT. (1.12.90) A new achievement. (1.13.15) 2 new instruction pages and made challenge mode a bit more generous. (1.13.25) New achievement, and to get the second achievement, it must be done on casual or challenge mode. (1.13.37) New achievement and stuff (1.13.50) New achievement and an occasional secret when you start the game. -------------------------------- TAGS